And I know, some hesitation is to be expected when a franchise which makes players feel good about grinding through dungeons with difficulty levels ranging from Normal, Hard, Expert, Master and Torment I to Torment XIII announces a new game that most likely will only have a slice of that depth. Regardless, I am getting some pretty strong PC Master Race-vibes seeing the audience's response. Of course, the tact and timing of the announcement could have been better, and in hindsight Blizzard probably regrets at least parts of the way they executed this announcement. Regardless of Blizzard's attempts of managing theirs fans' expectations, Wyatt Cheng's speech didn't strike home, which directly manifested itself in increasingly nervous communication from his side. Diablo 4 was what the existing audience of Diablo fans were hoping for, but they were presented Diablo Immortal. The rumour mill and gossip about a reveal of Diablo 4 at this BlizzCon was strengthened by adding a Diablo session at prime-time on the schedule, right after the opening ceremony. The announcement in the end intrigued me.ĭiablo fans around the world have been relatively uncatered to during the last years, Blizzard Entertainment has been focusing on their other IPs and building new universes, testing the hard-core Diablo fans' patience for a long time up until now. Having been a big fan of Blizzard Games for decades, I was watching the BlizzCon 2018 Opening Ceremony livestream last night.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |